I really loved this demo! I can see this game going places. Keep up to good work!
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Is there any controls lists? I use keyboard and it's kinda confusing having to figure out how to play
On the character selection screen, after you validated the character, press "i" to see the controls list.
From there you can even reassign controls if you want ;)
But you'll see that the game is really meant to be played with controllers, you'd enjoy much more CHOP if you test it with a gamepad !
Thank you for playing and making a video !
Indeed playing on keyboard is not the best way to enjoy the game ^^
Super fun, even with single player, though I'm sure it's even more fun with friends! I honestly had a blast and my only negative reponce is that I'm just dissapointed no other characters are in the game but that didn't stop this game from being amazing! I hope you enjoy the video!
Thank you very much, the video is really cool !
I don't know if you noticed that we're currently running a Kickstarter campaign, it would be so cool if you could share it with your viewers and friends :)
Top hardcore -comic style- gory action, well done. Will support your Kickstarter campaign.
Thank you so much :)
Something i would really like to see(in terms of extra content) are extra execution death sequences (the ones that open on a separate window) which are really cool. By the way , are these random? Something else i would also like are extra(more intense and according to each character) idle and movement/fighting-animations. In order to give more uniqueness to each character. I know these might seem like details, but the overall quality of the game is quite high and i believe that small details will make the difference. Well done again.
In the final version of the game there will be 2 unique Grab Kills per character ;)
Maybe more depending on the success of the Kickstarter campaign !
Currently they are not random : a different Grab Kill is triggered whether you are on the floor or in the air. But if we have the budget to do extra sequences they will be chosen randomly.
We also plan on making different moves / idle animations for each character. You're right about the fact that this kind of details can make a big difference on the overall quality of the final product ;)
WOOOOOOOW. Thumbs UP !!!
I was waiting for my co-host to play this, but I couldn't wait any longer. I really love the speed and style of all this, it's absolutely hectic! Detailed feedback at the end of the video. (xPost from gamejolt)